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| ccMesh (ccGenericPointCloud *vertices, unsigned uniqueID=ccUniqueIDGenerator::InvalidUniqueID) |
| Default ccMesh constructor. More...
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| ccMesh (CCCoreLib::GenericIndexedMesh *giMesh, ccGenericPointCloud *giVertices) |
| ccMesh constructor (from a CCCoreLib::GenericIndexedMesh) More...
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| ~ccMesh () override |
| Default destructor.
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CC_CLASS_ENUM | getClassID () const override |
| Returns class ID. More...
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void | setAssociatedCloud (ccGenericPointCloud *cloud) |
| Sets the associated vertices cloud (warning)
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ccMesh * | cloneMesh (ccGenericPointCloud *vertices=nullptr, ccMaterialSet *clonedMaterials=nullptr, NormsIndexesTableType *clonedNormsTable=nullptr, TextureCoordsContainer *cloneTexCoords=nullptr) |
| Clones this entity. More...
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bool | merge (const ccMesh *mesh, bool createSubMesh) |
| Merges another mesh into this one. More...
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unsigned | getUniqueIDForDisplay () const override |
| Returns object unique ID used for display. More...
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ccBBox | getOwnBB (bool withGLFeatures=false) override |
| Returns the entity's own bounding-box (with local/shifted coordinates) More...
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bool | isSerializable () const override |
| Returns whether object is serializable of not. More...
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const ccGLMatrix & | getGLTransformationHistory () const override |
| Returns the transformation 'history' matrix. More...
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ccGenericPointCloud * | getAssociatedCloud () const override |
| Returns the vertices cloud. More...
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void | refreshBB () override |
| Forces bounding-box update. More...
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bool | interpolateNormalsBC (unsigned triIndex, const CCVector3d &w, CCVector3 &N) override |
| Interpolates normal(s) inside a given triangle. More...
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bool | interpolateColors (unsigned triIndex, const CCVector3 &P, ccColor::Rgb &C) override |
| Interpolates RGB colors inside a given triangle. More...
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bool | interpolateColorsBC (unsigned triIndex, const CCVector3d &w, ccColor::Rgb &C) override |
| Interpolates RGB colors inside a given triangle. More...
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bool | interpolateColors (unsigned triIndex, const CCVector3 &P, ccColor::Rgba &C) override |
| Interpolates RGBA colors inside a given triangle. More...
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bool | interpolateColorsBC (unsigned triIndex, const CCVector3d &w, ccColor::Rgba &C) override |
| Interpolates RGBA colors inside a given triangle. More...
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void | computeInterpolationWeights (unsigned triIndex, const CCVector3 &P, CCVector3d &weights) const override |
| Returns the (barycentric) interpolation weights for a given triangle. More...
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bool | getColorFromMaterial (unsigned triIndex, const CCVector3 &P, ccColor::Rgba &C, bool interpolateColorIfNoTexture) override |
| Returns RGB color fom a given triangle material/texture. More...
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bool | getVertexColorFromMaterial (unsigned triIndex, unsigned char vertIndex, ccColor::Rgba &color, bool returnColorIfNoTexture) override |
| Returns RGB color of a vertex fom a given triangle material/texture. More...
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unsigned | capacity () const override |
| Returns max capacity. More...
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void | forEach (genericTriangleAction action) override |
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void | placeIteratorAtBeginning () override |
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CCCoreLib::GenericTriangle * | _getNextTriangle () override |
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CCCoreLib::GenericTriangle * | _getTriangle (unsigned triangleIndex) override |
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CCCoreLib::VerticesIndexes * | getNextTriangleVertIndexes () override |
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CCCoreLib::VerticesIndexes * | getTriangleVertIndexes (unsigned triangleIndex) override |
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void | getTriangleVertices (unsigned triangleIndex, CCVector3 &A, CCVector3 &B, CCVector3 &C) const override |
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unsigned | size () const override |
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void | getBoundingBox (CCVector3 &bbMin, CCVector3 &bbMax) override |
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bool | normalsAvailable () const override |
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bool | interpolateNormals (unsigned triIndex, const CCVector3 &P, CCVector3 &N) override |
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virtual const CCCoreLib::VerticesIndexes * | getTriangleVertIndexes (unsigned triangleIndex) const |
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bool | hasColors () const override |
| Returns whether colors are enabled or not. More...
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bool | hasNormals () const override |
| Returns whether normals are enabled or not. More...
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bool | hasScalarFields () const override |
| Returns whether one or more scalar fields are instantiated. More...
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bool | hasDisplayedScalarField () const override |
| Returns whether an active scalar field is available or not. More...
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bool | normalsShown () const override |
| Returns whether normals are shown or not. More...
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void | toggleMaterials () override |
| Toggles material display state. More...
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void | invertNormals () |
| Inverts normals (if any) More...
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void | shiftTriangleIndexes (unsigned shift) |
| Shifts all triangles indexes. More...
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void | flipTriangles () |
| Flips the triangle. More...
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void | addTriangle (unsigned i1, unsigned i2, unsigned i3) |
| Adds a triangle to the mesh. More...
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bool | reserve (size_t n) |
| Reserves the memory to store the vertex indexes (3 per triangle) More...
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bool | resize (size_t n) |
| Resizes the array of vertex indexes (3 per triangle) More...
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void | shrinkToFit () |
| Removes unused capacity.
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bool | hasTriNormals () const override |
| Returns whether the mesh has per-triangle normals. More...
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void | getTriangleNormalIndexes (unsigned triangleIndex, int &i1, int &i2, int &i3) const override |
| Returns a triplet of normal indexes for a given triangle (if any) More...
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bool | getTriangleNormals (unsigned triangleIndex, CCVector3 &Na, CCVector3 &Nb, CCVector3 &Nc) const override |
| Returns a given triangle normal. More...
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NormsIndexesTableType * | getTriNormsTable () const override |
| Returns per-triangle normals shared array. More...
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void | setTriNormsTable (NormsIndexesTableType *triNormsTable, bool autoReleaseOldTable=true) |
| Sets per-triangle normals array (may be shared)
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void | clearTriNormals () |
| Removes per-triangle normals.
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bool | arePerTriangleNormalsEnabled () const |
| Returns whether per triangle normals are enabled. More...
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bool | reservePerTriangleNormalIndexes () |
| Reserves memory to store per-triangle triplets of normal indexes. More...
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void | addTriangleNormalIndexes (int i1, int i2, int i3) |
| Adds a triplet of normal indexes for next triangle. More...
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void | setTriangleNormalIndexes (unsigned triangleIndex, int i1, int i2, int i3) |
| Sets a triplet of normal indexes for a given triangle. More...
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void | removePerTriangleNormalIndexes () |
| Removes any per-triangle triplets of normal indexes.
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void | invertPerTriangleNormals () |
| Invert per-triangle normals.
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bool | hasMaterials () const override |
| Returns whether the mesh has materials/textures. More...
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const ccMaterialSet * | getMaterialSet () const override |
| Returns associated material set. More...
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int | getTriangleMtlIndex (unsigned triangleIndex) const override |
| Returns a given triangle material indexes. More...
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bool | convertMaterialsToVertexColors () |
| Converts materials to vertex colors. More...
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bool | hasPerTriangleMtlIndexes () const |
| Returns whether this mesh as per-triangle material index.
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bool | reservePerTriangleMtlIndexes () |
| Reserves memory to store per-triangle material index. More...
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void | removePerTriangleMtlIndexes () |
| Removes any per-triangle material indexes.
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void | addTriangleMtlIndex (int mtlIndex) |
| Adds triangle material index for next triangle. More...
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void | setTriangleMtlIndexesTable (triangleMaterialIndexesSet *matIndexesTable, bool autoReleaseOldTable=true) |
| Sets per-triangle material indexes array.
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const triangleMaterialIndexesSet * | getTriangleMtlIndexesTable () const |
| Returns the per-triangle material indexes array.
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void | setTriangleMtlIndex (unsigned triangleIndex, int mtlIndex) |
| Sets triangle material indexes. More...
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void | setMaterialSet (ccMaterialSet *materialSet, bool autoReleaseOldMaterialSet=true) |
| Sets associated material set (may be shared)
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bool | hasTextures () const override |
| Returns whether textures are available for this mesh. More...
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TextureCoordsContainer * | getTexCoordinatesTable () const override |
| Returns per-triangle texture coordinates array. More...
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void | getTriangleTexCoordinates (unsigned triIndex, TexCoords2D *&tx1, TexCoords2D *&tx2, TexCoords2D *&tx3) const override |
| Returns per-triangle texture coordinates (pointer to) More...
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bool | hasPerTriangleTexCoordIndexes () const override |
| Returns whether this mesh as per-triangle triplets of tex coords indexes. More...
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void | getTriangleTexCoordinatesIndexes (unsigned triangleIndex, int &i1, int &i2, int &i3) const override |
| Returns the triplet of tex coords indexes for a given triangle. More...
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void | setTexCoordinatesTable (TextureCoordsContainer *texCoordsTable, bool autoReleaseOldTable=true) |
| Sets per-triangle texture coordinates array (may be shared)
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bool | reservePerTriangleTexCoordIndexes () |
| Reserves memory to store per-triangle triplets of tex coords indexes. More...
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void | removePerTriangleTexCoordIndexes () |
| Remove per-triangle tex coords indexes.
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void | addTriangleTexCoordIndexes (int i1, int i2, int i3) |
| Adds a triplet of tex coords indexes for next triangle. More...
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void | setTriangleTexCoordIndexes (unsigned triangleIndex, int i1, int i2, int i3) |
| Sets a triplet of tex coords indexes for a given triangle. More...
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bool | computeNormals (bool perVertex) |
| Computes normals. More...
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bool | computePerVertexNormals () |
| Computes per-vertex normals. More...
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bool | computePerTriangleNormals () |
| Computes per-triangle normals.
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bool | laplacianSmooth (unsigned nbIteration=100, PointCoordinateType factor=static_cast< PointCoordinateType >(0.01), ccProgressDialog *progressCb=nullptr) |
| Laplacian smoothing. More...
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bool | processScalarField (MESH_SCALAR_FIELD_PROCESS process) |
| Applies process to the mesh scalar field (the one associated to its vertices in fact) More...
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ccMesh * | subdivide (PointCoordinateType maxArea) const |
| Subdivides mesh (so as to ensure that all triangles are falls below 'maxArea') More...
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ccMesh * | createNewMeshFromSelection (bool removeSelectedFaces) |
| Creates a new mesh with the selected vertices only. More...
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void | swapTriangles (unsigned index1, unsigned index2) |
| Swaps two triangles. More...
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void | transformTriNormals (const ccGLMatrix &trans) |
| Transforms the mesh per-triangle normals.
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bool | mergeDuplicatedVertices (unsigned char octreeLevel=DefaultMergeDuplicateVerticesLevel, QWidget *parentWidget=nullptr) |
| Merges duplicated vertices.
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| ccGenericMesh (QString name=QString(), unsigned uniqueID=ccUniqueIDGenerator::InvalidUniqueID) |
| Default constructor. More...
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| ~ccGenericMesh () override=default |
| Destructor.
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void | showNormals (bool state) override |
| Sets normals visibility. More...
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bool | isSerializable () const override |
| Returns whether object is serializable of not. More...
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virtual ccGenericPointCloud * | getAssociatedCloud () const =0 |
| Returns the vertices cloud. More...
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virtual void | refreshBB ()=0 |
| Forces bounding-box update. More...
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virtual unsigned | capacity () const =0 |
| Returns max capacity. More...
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virtual bool | hasMaterials () const =0 |
| Returns whether the mesh has materials/textures. More...
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virtual const ccMaterialSet * | getMaterialSet () const =0 |
| Returns associated material set. More...
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virtual int | getTriangleMtlIndex (unsigned triangleIndex) const =0 |
| Returns a given triangle material indexes. More...
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virtual bool | hasTextures () const =0 |
| Returns whether textures are available for this mesh. More...
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virtual TextureCoordsContainer * | getTexCoordinatesTable () const =0 |
| Returns per-triangle texture coordinates array. More...
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virtual void | getTriangleTexCoordinates (unsigned triIndex, TexCoords2D *&tx1, TexCoords2D *&tx2, TexCoords2D *&tx3) const =0 |
| Returns per-triangle texture coordinates (pointer to) More...
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virtual bool | hasPerTriangleTexCoordIndexes () const =0 |
| Returns whether this mesh as per-triangle triplets of tex coords indexes. More...
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virtual void | getTriangleTexCoordinatesIndexes (unsigned triangleIndex, int &i1, int &i2, int &i3) const =0 |
| Returns the triplet of tex coords indexes for a given triangle. More...
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virtual bool | hasTriNormals () const =0 |
| Returns whether the mesh has per-triangle normals. More...
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virtual void | getTriangleNormalIndexes (unsigned triangleIndex, int &i1, int &i2, int &i3) const =0 |
| Returns a triplet of normal indexes for a given triangle (if any) More...
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virtual bool | getTriangleNormals (unsigned triangleIndex, CCVector3 &Na, CCVector3 &Nb, CCVector3 &Nc) const =0 |
| Returns a given triangle normal. More...
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virtual NormsIndexesTableType * | getTriNormsTable () const =0 |
| Returns per-triangle normals shared array. More...
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virtual void | computeInterpolationWeights (unsigned triIndex, const CCVector3 &P, CCVector3d &weights) const |
| Returns the (barycentric) interpolation weights for a given triangle. More...
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virtual bool | interpolateNormalsBC (unsigned triIndex, const CCVector3d &w, CCVector3 &N)=0 |
| Interpolates normal(s) inside a given triangle. More...
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virtual bool | interpolateColors (unsigned triIndex, const CCVector3 &P, ccColor::Rgb &color)=0 |
| Interpolates RGB colors inside a given triangle. More...
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virtual bool | interpolateColorsBC (unsigned triIndex, const CCVector3d &w, ccColor::Rgb &color)=0 |
| Interpolates RGB colors inside a given triangle. More...
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virtual bool | interpolateColors (unsigned triIndex, const CCVector3 &P, ccColor::Rgba &color)=0 |
| Interpolates RGBA colors inside a given triangle. More...
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virtual bool | interpolateColorsBC (unsigned triIndex, const CCVector3d &w, ccColor::Rgba &color)=0 |
| Interpolates RGBA colors inside a given triangle. More...
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virtual bool | getColorFromMaterial (unsigned triIndex, const CCVector3 &P, ccColor::Rgba &color, bool interpolateColorIfNoTexture)=0 |
| Returns RGB color fom a given triangle material/texture. More...
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virtual bool | getVertexColorFromMaterial (unsigned triIndex, unsigned char vertIndex, ccColor::Rgba &color, bool returnColorIfNoTexture)=0 |
| Returns RGB color of a vertex fom a given triangle material/texture. More...
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virtual bool | isShownAsWire () const |
| Returns whether the mesh is displayed as wired or with plain facets.
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virtual void | showWired (bool state) |
| Sets whether mesh should be displayed as a wire or with plain facets.
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virtual bool | triNormsShown () const |
| Returns whether per-triangle normals are shown or not.
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virtual void | showTriNorms (bool state) |
| Sets whether to show or not per-triangle normals.
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virtual bool | materialsShown () const |
| Sets whether textures/material should be displayed or not.
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virtual void | showMaterials (bool state) |
| Sets whether textures should be displayed or not.
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virtual bool | stipplingEnabled () const |
| Returns whether polygon stippling is enabled or not.
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void | enableStippling (bool state) |
| Enables polygon stippling.
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ccPointCloud * | samplePoints (bool densityBased, double samplingParameter, bool withNormals, bool withRGB, bool withTexture, CCCoreLib::GenericProgressCallback *pDlg=nullptr) |
| Samples points on a mesh.
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void | importParametersFrom (const ccGenericMesh *mesh) |
| Imports the parameters from another mesh. More...
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virtual bool | trianglePicking (const CCVector2d &clickPos, const ccGLCameraParameters &camera, int &nearestTriIndex, double &nearestSquareDist, CCVector3d &nearestPoint, CCVector3d *barycentricCoords=nullptr) const |
| Brute force triangle picking. More...
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virtual bool | trianglePicking (unsigned triIndex, const CCVector2d &clickPos, const ccGLCameraParameters &camera, CCVector3d &point, CCVector3d *barycentricCoords=nullptr) const |
| Triangle picking (single triangle)
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bool | computePointPosition (unsigned triIndex, const CCVector2d &uv, CCVector3 &P, bool warningIfOutside=true) const |
| Computes the point that corresponds to the given uv (barycentric) coordinates.
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void | setGlobalShift (const CCVector3d &shift) override |
| Sets shift applied to original coordinates (information storage only) More...
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void | setGlobalScale (double scale) override |
| Sets the scale applied to original coordinates (information storage only) More...
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const CCVector3d & | getGlobalShift () const override |
| Returns the shift applied to original coordinates. More...
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double | getGlobalScale () const override |
| Returns the scale applied to original coordinates. More...
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bool | normalsAvailable () const override |
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| ccShiftedObject (QString name=QString(), unsigned uniqueID=ccUniqueIDGenerator::InvalidUniqueID) |
| Default constructor. More...
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| ccShiftedObject (const ccShiftedObject &s)=default |
| Copy constructor. More...
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void | copyGlobalShiftAndScale (const ccShiftedObject &s) |
| Copies the Global Shift and Scale from another entity. More...
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virtual void | setGlobalShift (double x, double y, double z) |
| Sets shift applied to original coordinates (information storage only) More...
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virtual void | setGlobalShift (const CCVector3d &shift) |
| Sets shift applied to original coordinates (information storage only) More...
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virtual const CCVector3d & | getGlobalShift () const |
| Returns the shift applied to original coordinates. More...
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virtual void | setGlobalScale (double scale) |
| Sets the scale applied to original coordinates (information storage only) More...
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virtual double | getGlobalScale () const |
| Returns the scale applied to original coordinates. More...
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bool | isShifted () const |
| Returns whether the cloud is shifted or not.
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template<typename T > |
CCVector3d | toGlobal3d (const Vector3Tpl< T > &Plocal) const |
| Returns the point back-projected into the original coordinates system.
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template<typename T > |
CCVector3d | toLocal3d (const Vector3Tpl< T > &Pglobal) const |
| Returns the point projected into the local (shifted) coordinates system.
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template<typename T > |
CCVector3 | toLocal3pc (const Vector3Tpl< T > &Pglobal) const |
| Returns the point projected into the local (shifted) coordinates system.
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bool | getOwnGlobalBB (CCVector3d &minCorner, CCVector3d &maxCorner) override |
| Returns the entity's own global bounding-box (with global/non-shifted coordinates - if relevant) More...
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GlobalBoundingBox | getOwnGlobalBB (bool withGLFeatures=false) override |
| Returns the entity's own global bounding-box (with global/non-shifted coordinates - if relevant) More...
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| ccHObject (const QString &name=QString(), unsigned uniqueID=ccUniqueIDGenerator::InvalidUniqueID) |
| Default constructor. More...
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| ccHObject (const ccHObject &object) |
| Copy constructor.
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| ~ccHObject () override |
| Default destructor.
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CC_CLASS_ENUM | getClassID () const override |
| Returns class ID. More...
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bool | isGroup () const |
| Returns whether the instance is a group.
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ccHObject * | getParent () const |
| Returns parent object. More...
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virtual QIcon | getIcon () const |
| Returns the icon associated to this entity. More...
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void | addDependency (ccHObject *otherObject, int flags, bool additive=true) |
| Adds a new dependence (additive or not) More...
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int | getDependencyFlagsWith (const ccHObject *otherObject) const |
| Returns the dependency flags with a given object. More...
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void | removeDependencyWith (ccHObject *otherObject) |
| Removes any dependency flags with a given object. More...
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void | removeDependencyFlag (ccHObject *otherObject, DEPENDENCY_FLAGS flag) |
| Removes a given dependency flag. More...
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virtual bool | addChild (ccHObject *child, int dependencyFlags=DP_PARENT_OF_OTHER, int insertIndex=-1) |
| Adds a child. More...
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unsigned | getChildrenNumber () const |
| Returns the number of children. More...
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unsigned int | getChildCountRecursive () const |
| Returns the total number of children under this object recursively. More...
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ccHObject * | getChild (unsigned childPos) const |
| Returns the ith child. More...
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ccHObject * | find (unsigned uniqueID) const |
| Finds an entity in this object hierarchy. More...
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unsigned | filterChildren (Container &filteredChildren, bool recursive=false, CC_CLASS_ENUM filter=CC_TYPES::OBJECT, bool strict=false, ccGenericGLDisplay *inDisplay=nullptr) const |
| Collects the children corresponding to a certain pattern. More...
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void | detachChild (ccHObject *child) |
| Detaches a specific child. More...
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void | detachAllChildren () |
| Removes a specific child. More...
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void | removeChild (ccHObject *child) |
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void | removeChild (int pos) |
| Removes a specific child given its index. More...
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void | removeAllChildren () |
| Removes all children.
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int | getChildIndex (const ccHObject *aChild) const |
| Returns child index.
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void | swapChildren (unsigned firstChildIndex, unsigned secondChildIndex) |
| Swaps two children.
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int | getIndex () const |
| Returns index relatively to its parent or -1 if no parent.
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void | transferChild (ccHObject *child, ccHObject &newParent) |
| Transfer a given child to another parent.
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void | transferChildren (ccHObject &newParent, bool forceFatherDependent=false) |
| Transfer all children to another parent.
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ccHObject * | getFirstChild () const |
| Shortcut: returns first child.
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ccHObject * | getLastChild () const |
| Shortcut: returns last child.
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bool | isAncestorOf (const ccHObject *anObject) const |
| Returns true if the current object is an ancestor of the specified one.
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virtual ccBBox | getOwnBB (bool withGLFeatures=false) |
| Returns the entity's own bounding-box (with local/shifted coordinates) More...
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virtual ccBBox | getBB_recursive (bool withGLFeatures=false, bool onlyEnabledChildren=true) |
| Returns the local bounding-box of this entity and it's children. More...
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virtual GlobalBoundingBox | getOwnGlobalBB (bool withGLFeatures=false) |
| Returns the entity's own global bounding-box (with global/non-shifted coordinates - if relevant) More...
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virtual bool | getOwnGlobalBB (CCVector3d &minCorner, CCVector3d &maxCorner) |
| Returns the entity's own global bounding-box (with global/non-shifted coordinates - if relevant) More...
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virtual GlobalBoundingBox | getGlobalBB_recursive (bool withGLFeatures=false, bool onlyEnabledChildren=true) |
| Returns the global bounding-box of this entity and it's children. More...
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virtual ccBBox | getDisplayBB_recursive (bool relative, const ccGenericGLDisplay *display=nullptr) |
| Returns the bounding-box of this entity and it's children WHEN DISPLAYED. More...
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virtual ccBBox | getOwnFitBB (ccGLMatrix &trans) |
| Returns best-fit bounding-box (if available) More...
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virtual void | drawBB (CC_DRAW_CONTEXT &context, const ccColor::Rgb &col) |
| Draws the entity (and its children) bounding-box. More...
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void | draw (CC_DRAW_CONTEXT &context) override |
| Draws entity and its children. More...
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bool | getAbsoluteGLTransformation (ccGLMatrix &trans) const |
| Returns the absolute transformation (i.e. the actual displayed GL transformation) of an entity. More...
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virtual bool | isDisplayed () const |
| Returns whether the object is actually displayed (visible) or not.
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virtual bool | isDisplayedIn (const ccGenericGLDisplay *display) const |
| Returns whether the object is actually displayed (visible) in a given display or not.
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virtual bool | isBranchEnabled () const |
| Returns whether the object and all its ancestors are enabled.
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| ccHObject_recursive_call1 (setSelected, bool, setSelected_recursive) ccHObject_recursive_call1(setDisplay |
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ccGenericGLDisplay setDisplay_recursive | ccHObject_recursive_call1 (removeFromDisplay, ccGenericGLDisplay *, removeFromDisplay_recursive) ccHObject_recursive_call0(prepareDisplayForRefresh |
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ccGenericGLDisplay setDisplay_recursive prepareDisplayForRefresh_recursive | ccHObject_recursive_call1 (refreshDisplay, bool, refreshDisplay_recursive) ccHObject_recursive_call0(resetGLTransformationHistory |
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ccGenericGLDisplay setDisplay_recursive prepareDisplayForRefresh_recursive resetGLTransformationHistory_recursive | ccHObject_recursive_call0 (toggleActivation, toggleActivation_recursive) ccHObject_recursive_call0(toggleVisibility |
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ccGenericGLDisplay setDisplay_recursive prepareDisplayForRefresh_recursive resetGLTransformationHistory_recursive toggleVisibility_recursive | ccHObject_recursive_call0 (toggleColors, toggleColors_recursive) ccHObject_recursive_call0(toggleNormals |
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ccGenericGLDisplay setDisplay_recursive prepareDisplayForRefresh_recursive resetGLTransformationHistory_recursive toggleVisibility_recursive toggleNormals_recursive | ccHObject_recursive_call0 (toggleSF, toggleSF_recursive) ccHObject_recursive_call0(toggleShowName |
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ccGenericGLDisplay setDisplay_recursive prepareDisplayForRefresh_recursive resetGLTransformationHistory_recursive toggleVisibility_recursive toggleNormals_recursive toggleShowName_recursive | ccHObject_recursive_call0 (toggleMaterials, toggleMaterials_recursive) inline virtual void transferDisplay(ccGenericGLDisplay *oldDisplay |
| Transfers the entity from one display to the other.
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void | applyGLTransformation_recursive (const ccGLMatrix *trans=nullptr) |
| Applies the active OpenGL transformation to the entity (recursive) More...
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virtual void | notifyGeometryUpdate () |
| Notifies all dependent entities that the geometry of this entity has changed.
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bool | isSerializable () const override |
| Returns whether object is serializable of not. More...
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bool | toFile (QFile &out) const override |
| Saves data to binary stream. More...
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bool | fromFile (QFile &in, short dataVersion, int flags, LoadedIDMap &oldToNewIDMap) override |
| Loads data from binary stream. More...
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bool | fromFileNoChildren (QFile &in, short dataVersion, int flags, LoadedIDMap &oldToNewIDMap) |
| Custom version of ccSerializableObject::fromFile. More...
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virtual bool | isShareable () const |
| Returns whether object is shareable or not. More...
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virtual void | setSelectionBehavior (SelectionBehavior mode) |
| Sets selection behavior (when displayed) More...
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virtual SelectionBehavior | getSelectionBehavior () const |
| Returns selection behavior.
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virtual unsigned | getUniqueIDForDisplay () const |
| Returns object unique ID used for display. More...
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virtual const ccGLMatrix & | getGLTransformationHistory () const |
| Returns the transformation 'history' matrix. More...
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virtual void | setGLTransformationHistory (const ccGLMatrix &mat) |
| Sets the transformation 'history' matrix (handle with care!)
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virtual void | resetGLTransformationHistory () |
| Resets the transformation 'history' matrix.
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bool | pushDisplayState () override |
| Pushes the current display state (overridden) More...
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void | popDisplayState (bool apply=true) override |
| Pops the last pushed display state (overridden) More...
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| ccObject (const QString &name=QString(), unsigned uniqueID=ccUniqueIDGenerator::InvalidUniqueID) |
| Default constructor. More...
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| ccObject (const ccObject &object) |
| Copy constructor.
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virtual CC_CLASS_ENUM | getClassID () const =0 |
| Returns class ID. More...
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virtual QString | getName () const |
| Returns object name. More...
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virtual void | setName (const QString &name) |
| Sets object name.
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virtual unsigned | getUniqueID () const |
| Returns object unique ID.
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virtual void | setUniqueID (unsigned ID) |
| Changes unique ID. More...
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virtual bool | isEnabled () const |
| Returns whether the object is enabled or not. More...
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virtual void | setEnabled (bool state) |
| Sets the "enabled" property. More...
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virtual void | toggleActivation () |
| Toggles the "enabled" property.
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virtual bool | isLocked () const |
| Returns whether the object is locked or not. More...
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virtual void | setLocked (bool state) |
| Sets the "enabled" property. More...
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bool | isLeaf () const |
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bool | isCustom () const |
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bool | isHierarchy () const |
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bool | isKindOf (CC_CLASS_ENUM type) const |
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bool | isA (CC_CLASS_ENUM type) const |
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QVariant | getMetaData (const QString &key) const |
| Returns a given associated meta data. More...
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bool | removeMetaData (const QString &key) |
| Removes a given associated meta-data. More...
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void | setMetaData (const QString &key, const QVariant &data) |
| Sets a meta-data element. More...
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void | setMetaData (const QVariantMap &dataset, bool overwrite=false) |
| Sets several meta-data elements at a time. More...
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bool | hasMetaData (const QString &key) const |
| Returns whether a meta-data element with the given key exists or not. More...
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const QVariantMap & | metaData () const |
| Returns meta-data map (const only)
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virtual | ~ccSerializableObject ()=default |
| Destructor.
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virtual bool | isSerializable () const |
| Returns whether object is serializable of not. More...
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virtual bool | toFile (QFile &out) const |
| Saves data to binary stream. More...
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virtual bool | fromFile (QFile &in, short dataVersion, int flags, LoadedIDMap &oldToNewIDMap) |
| Loads data from binary stream. More...
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| ccDrawableObject () |
| Default constructor.
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| ccDrawableObject (const ccDrawableObject &object) |
| Copy constructor.
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virtual void | draw (CC_DRAW_CONTEXT &context)=0 |
| Draws entity and its children. More...
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virtual bool | isVisible () const |
| Returns whether entity is visible or not.
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virtual void | setVisible (bool state) |
| Sets entity visibility.
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virtual void | toggleVisibility () |
| Toggles visibility.
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virtual bool | isVisibilityLocked () const |
| Returns whether visibility is locked or not.
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virtual void | lockVisibility (bool state) |
| Locks/unlocks visibility. More...
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virtual bool | isSelected () const |
| Returns whether entity is selected or not.
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virtual void | setSelected (bool state) |
| Selects/unselects entity.
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virtual void | getDrawingParameters (glDrawParams ¶ms) const |
| Returns main OpenGL parameters for this entity. More...
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virtual bool | hasColors () const |
| Returns whether colors are enabled or not. More...
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virtual bool | colorsShown () const |
| Returns whether colors are shown or not.
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virtual void | showColors (bool state) |
| Sets colors visibility.
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virtual void | toggleColors () |
| Toggles colors display state.
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virtual bool | hasNormals () const |
| Returns whether normals are enabled or not. More...
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virtual bool | normalsShown () const |
| Returns whether normals are shown or not. More...
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virtual void | showNormals (bool state) |
| Sets normals visibility. More...
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virtual void | toggleNormals () |
| Toggles normals display state.
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virtual bool | hasDisplayedScalarField () const |
| Returns whether an active scalar field is available or not. More...
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virtual bool | hasScalarFields () const |
| Returns whether one or more scalar fields are instantiated. More...
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virtual void | showSF (bool state) |
| Sets active scalarfield visibility.
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virtual void | toggleSF () |
| Toggles SF display state.
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virtual bool | sfShown () const |
| Returns whether active scalar field is visible.
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virtual void | toggleMaterials () |
| Toggles material display state. More...
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virtual void | showNameIn3D (bool state) |
| Sets whether name should be displayed in 3D or not.
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virtual bool | nameShownIn3D () const |
| Returns whether name is displayed in 3D or not.
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virtual void | toggleShowName () |
| Toggles name in 3D display state.
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virtual bool | isColorOverridden () const |
| Returns whether colors are currently overridden by a temporary (unique) color. More...
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virtual const ccColor::Rgba & | getTempColor () const |
| Returns current temporary (unique) color.
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virtual void | setTempColor (const ccColor::Rgba &col, bool autoActivate=true) |
| Sets current temporary (unique) More...
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virtual void | setTempColor (const ccColor::Rgb &col, bool autoActivate=true) |
| Sets current temporary (unique) More...
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virtual void | enableTempColor (bool state) |
| Set temporary color activation state.
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virtual void | removeFromDisplay (const ccGenericGLDisplay *win) |
| Unlinks entity from a GL display (only if it belongs to it of course)
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virtual void | setDisplay (ccGenericGLDisplay *win) |
| Sets associated GL display.
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virtual ccGenericGLDisplay * | getDisplay () const |
| Returns associated GL display.
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virtual void | redrawDisplay () |
| Redraws associated GL display.
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virtual void | prepareDisplayForRefresh () |
| Sets associated GL display 'refreshable' before global refresh. More...
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virtual void | refreshDisplay (bool only2D=false) |
| Refreshes associated GL display. More...
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virtual void | setGLTransformation (const ccGLMatrix &trans) |
| Associates entity with a GL transformation (rotation + translation) More...
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virtual void | enableGLTransformation (bool state) |
| Enables/disables associated GL transformation. More...
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virtual bool | isGLTransEnabled () const |
| Returns whether a GL transformation is enabled or not.
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virtual const ccGLMatrix & | getGLTransformation () const |
| Returns associated GL transformation. More...
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virtual void | resetGLTransformation () |
| Resets associated GL transformation. More...
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virtual void | rotateGL (const ccGLMatrix &rotMat) |
| Multiplies (left) current GL transformation by a rotation matrix. More...
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virtual void | translateGL (const CCVector3 &trans) |
| Translates current GL transformation by a rotation matrix. More...
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virtual void | removeAllClipPlanes () |
| Removes all clipping planes (if any)
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virtual bool | addClipPlanes (const ccClipPlane &plane) |
| Registers a new clipping plane. More...
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virtual void | toggleClipPlanes (CC_DRAW_CONTEXT &context, bool enable) |
| Enables or disables clipping planes (OpenGL) More...
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virtual bool | pushDisplayState () |
| Pushes the current display state. More...
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virtual void | popDisplayState (bool apply=true) |
| Pops the last pushed display state. More...
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virtual void | applyDisplayState (const DisplayState &state) |
| Applies a display state.
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