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Interpolation and breaklines

Posted: Wed Nov 17, 2021 9:10 pm
by mbmiller34
Is it possible to utilize breaklines when rasterizing with interpolation? I have my drone data and then I have my GPS data that was collected in a 10x10 grid with break lines. In particular, on this site, I have a ditch on the south side that when I interpolate, connects across the ditch as well as down to the toe.

Re: Interpolation and breaklines

Posted: Thu Nov 18, 2021 5:16 pm
by daniel
Nope, that's not possible.

You can sample points on the polylines and then use these points in the Rasterize tool.

You can also create a mesh between 2 polylines (and then sample points on it but that's probably not super applicable to the generic case).

Re: Interpolation and breaklines

Posted: Sun Nov 21, 2021 10:33 pm
by mbmiller34
Is there any way to prevent my points from connecting across the top of the ditch

Re: Interpolation and breaklines

Posted: Mon Nov 22, 2021 8:24 pm
by daniel
Which points in this case? Which path did you choose? (maybe a small snapshot would help).

Re: Interpolation and breaklines

Posted: Tue Nov 23, 2021 3:13 am
by mbmiller34
Hopefully, these images make sense. What happens is CC connects across the top of the ditch due to a lack of points. Manual GPS 10x10m grid to pick up low areas drone was unable to measure. So rather than having a true typical ditch profile I have weirdness. I can create it inside GM using manually defined break lines. Drew a polyline down the crest and toes but there should be a way to create the same inside CC. The blue low area should be running the entire length.

Re: Interpolation and breaklines

Posted: Tue Nov 23, 2021 9:21 pm
by daniel
Ah I see. Sadly CC doesn't include the option to use polylines as constraints in the mesh.

Re: Interpolation and breaklines

Posted: Wed Nov 24, 2021 10:15 pm
by mbmiller34
Are there any methods to prevent the 'across the top of ditch' stitching from happening?

Re: Interpolation and breaklines

Posted: Wed Nov 24, 2021 10:58 pm
by daniel
In CC? I guess you have to manually add points at the bottom of the ditch ... Maybe create a mesh between the two toe polylines, ans sample points on the resulting mesh? It will be very manual though.