qCC_db version 2.13.alpha (Qt) - 31 May 2022
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This is the complete list of members for ccGL, including all inherited members.
Color3v(QOpenGLFunctions_2_1 *glFunc, const unsigned char *v) (defined in ccGL) | ccGL | inlinestatic |
Color3v(QOpenGLFunctions_2_1 *glFunc, const float *v) (defined in ccGL) | ccGL | inlinestatic |
Color4v(QOpenGLFunctions_2_1 *glFunc, const unsigned char *v) (defined in ccGL) | ccGL | inlinestatic |
Color4v(QOpenGLFunctions_2_1 *glFunc, const float *v) (defined in ccGL) | ccGL | inlinestatic |
Frustum(double left, double right, double bottom, double top, double znear, double zfar) (defined in ccGL) | ccGL | inlinestatic |
InvertMatrix(const Type *m, Type *out) (defined in ccGL) | ccGL | inlinestatic |
MAT(const double *m, int r, int c) (defined in ccGL) | ccGL | inlinestatic |
MAT(const float *m, int r, int c) (defined in ccGL) | ccGL | inlinestatic |
MAT(double *m, int r, int c) (defined in ccGL) | ccGL | inlinestatic |
MAT(float *m, int r, int c) (defined in ccGL) | ccGL | inlinestatic |
Normal3v(QOpenGLFunctions_2_1 *glFunc, const float *v) (defined in ccGL) | ccGL | inlinestatic |
Normal3v(QOpenGLFunctions_2_1 *glFunc, const double *v) (defined in ccGL) | ccGL | inlinestatic |
Ortho(double left, double right, double bottom, double top, double nearVal, double farVal) (defined in ccGL) | ccGL | inlinestatic |
Ortho(double w, double h, double d) (defined in ccGL) | ccGL | inlinestatic |
PickMatrix(double x, double y, double width, double height, int viewport[4], double m[16]) (defined in ccGL) | ccGL | inlinestatic |
Project(const Vector3Tpl< iType > &input3D, const oType *modelview, const oType *projection, const int *viewport, Vector3Tpl< oType > &output2D, bool *inFrustum=nullptr) (defined in ccGL) | ccGL | inlinestatic |
Rotate(QOpenGLFunctions_2_1 *glFunc, float a, float x, float y, float z) (defined in ccGL) | ccGL | inlinestatic |
Rotate(QOpenGLFunctions_2_1 *glFunc, double a, double x, double y, double z) (defined in ccGL) | ccGL | inlinestatic |
Scale(QOpenGLFunctions_2_1 *glFunc, float x, float y, float z) (defined in ccGL) | ccGL | inlinestatic |
Scale(QOpenGLFunctions_2_1 *glFunc, double x, double y, double z) (defined in ccGL) | ccGL | inlinestatic |
Translate(QOpenGLFunctions_2_1 *glFunc, float x, float y, float z) (defined in ccGL) | ccGL | inlinestatic |
Translate(QOpenGLFunctions_2_1 *glFunc, double x, double y, double z) (defined in ccGL) | ccGL | inlinestatic |
Unproject(const Vector3Tpl< iType > &input2D, const oType *modelview, const oType *projection, const int *viewport, Vector3Tpl< oType > &output3D) (defined in ccGL) | ccGL | inlinestatic |
Vertex3(QOpenGLFunctions_2_1 *glFunc, float x, float y, float z) (defined in ccGL) | ccGL | inlinestatic |
Vertex3(QOpenGLFunctions_2_1 *glFunc, double x, double y, double z) (defined in ccGL) | ccGL | inlinestatic |
Vertex3v(QOpenGLFunctions_2_1 *glFunc, const float *v) (defined in ccGL) | ccGL | inlinestatic |
Vertex3v(QOpenGLFunctions_2_1 *glFunc, const double *v) (defined in ccGL) | ccGL | inlinestatic |