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Sample points on mesh with same position

Posted: Sat Jan 24, 2026 7:09 pm
by gonzin
Hi,
I have a mesh with two different textures to use. I need to sample points on the mesh and get the color value related to the each position.

The problem is that each time I sample on the mesh , the position appears to be random even if the mesh and point amount is the same.

Is there a way I can make the sampling not random?

Re: Sample points on mesh with same position

Posted: Sun Jan 25, 2026 5:03 pm
by daniel
The sampling process is random... You would have to hack the code to always use the same random 'seed' each time the tool is called. If that's a viable solution for you, I could point you to the right part of the code...