Hey all,
Can anyone point me to reference with some more details on understanding the 4x4 matrix as it relates to the "Apply Transformation" function?
I kinda get it... but it's been 30-odd years since my last Pre-calculus class and I'm kinda just chasing my tail...
Thank you!
Bob
4x4 matrix explained
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Re: 4x4 matrix explained
It's not CloudCompare specific but this covers the basics:
http://learnwebgl.brown37.net/transform ... rices.html
If you don't want to dig in to the math, you can just think of a 4x4 matrix as a convenient way to store a rigid transform (translate, rotate, and scale). That transform can then be applied to a set of 3D points.
http://learnwebgl.brown37.net/transform ... rices.html
If you don't want to dig in to the math, you can just think of a 4x4 matrix as a convenient way to store a rigid transform (translate, rotate, and scale). That transform can then be applied to a set of 3D points.
Jed