Mouse navigation (rotation) in orthographic mode
Mouse navigation (rotation) in orthographic mode
While navigating the scene in linux is completely fine and we get there a true 3d rotation which feels like this ( https://threlte.xyz/docs/reference/extr ... l-controls). In the macos version for M chips we mostly get a weird way to navigate which makes it impossible to rotate only around one axis and also we hit rotation limits regularly, this feels like this more (https://threlte.xyz/docs/reference/extr ... t-controls). Is this true? Is there a way to get more of the linux feel? or that is a big change,