Search found 5 matches
- Tue Mar 30, 2021 9:22 pm
- Forum: Questions
- Topic: Move scalarfield index, or use "last" in set_active_sf in command line
- Replies: 2
- Views: 1568
Move scalarfield index, or use "last" in set_active_sf in command line
Hi, I am loading a large number of .laz files (up to ~600) in command line mode, to first perform a filter (to extract terrain from sf="Classification", value "2"), then subsample this, and then merge all of them. It turns out that some of the scans from along the border have 2 f...
- Thu Nov 15, 2018 9:40 pm
- Forum: Questions
- Topic: "Blanket effect" - remove/filter points on ground
- Replies: 6
- Views: 10789
Re: "Blanket effect" - remove/filter points on ground
Thanks. The vegetation is already classified. But - seen from above - the tree canopy is mixed with ground points in between as well. This makes a very rough mesh surface as there might be many meters "z" distance between very closely located points in xy plane. On the other hand, if I was...
- Thu Nov 15, 2018 2:46 pm
- Forum: Questions
- Topic: "Blanket effect" - remove/filter points on ground
- Replies: 6
- Views: 10789
Re: "Blanket effect" - remove/filter points on ground
Can I modify the CSF plugin to cancel the terrain inverse operation? I believe this is all that is needed to produce the mesh.
- Thu Nov 15, 2018 7:59 am
- Forum: Questions
- Topic: "Blanket effect" - remove/filter points on ground
- Replies: 6
- Views: 10789
Re: "Blanket effect" - remove/filter points on ground
Thank you for your quick reply! Had a look at the CSF plugin, it might do the work, but I haven't quite found the right input parameters yet. Also, it seems this qCSF plugin puts the cloth on from bottom-up? I'm looking for a top-down cloth dropping. (Perhaps I should transform/flip the cloud first?...
- Wed Nov 14, 2018 6:04 pm
- Forum: Questions
- Topic: "Blanket effect" - remove/filter points on ground
- Replies: 6
- Views: 10789
"Blanket effect" - remove/filter points on ground
Hello, I'm happy to have found this software, it looks very promising. I'm doing a wind analysis and have lots of laser measurements available, so I'm aiming to export in the end as .stl. What I need is a surface with mostly the terrain and slope, but houses and vegetation could as well show up as &...