Search found 5 matches

by dhirota
Mon Mar 06, 2017 10:29 pm
Forum: Requests, new functionalities
Topic: Gamepad support
Replies: 16
Views: 20271

Re: Gamepad support

We have the units in meters and Oculus is working OK, but slow. We need to reduce the mesh size significantly to have it working like we would like to have it working with the 3D mouse or XBOX(not working currently).
by dhirota
Mon Mar 06, 2017 6:53 pm
Forum: Requests, new functionalities
Topic: Gamepad support
Replies: 16
Views: 20271

Re: Gamepad support

Daniel

I just figured out the problem. The mesh and point clouds that I am trying to open are just too large so they seem not to move or are moving slowing so it is difficult to see them move. I opened a significantly smaller mesh and it was very easy to move the object with the 3D mouse.
by dhirota
Mon Mar 06, 2017 6:40 pm
Forum: Requests, new functionalities
Topic: Gamepad support
Replies: 16
Views: 20271

Re: Gamepad support

We have 3 XBOX controllers and they are working on W7SP1, 8.1SP1 and W10 with just the Windows drivers.

The 3DConnextion is working on CC with Oculus, but does not seem to be moving with the standard display. What is the command to access the speed differences on CC?
by dhirota
Mon Mar 06, 2017 5:04 pm
Forum: Requests, new functionalities
Topic: Gamepad support
Replies: 16
Views: 20271

Re: Gamepad support

I am running CC2.8.1 and using Oculus Rift system and it works well, but slowly. I think the model size needs to be reduced. The original theater model scan is 265M points and reduced by 95% and meshed with texture applied resulting in about 10M faces as a PLY file. I am trying to use my XBOX contro...
by dhirota
Mon Mar 06, 2017 3:36 pm
Forum: Requests, new functionalities
Topic: Gamepad support
Replies: 16
Views: 20271

Re: Gamepad support

Is the gamepad support working for CC2.8.1? I am getting "no device registered" File>Gamepad>enable. If the XBOX controller is working for other programs, do I need to do something to register it with CC2.8.1?