ok,thanks!
i will check my code,may be the leak is from other code!
Search found 7 matches
- Wed May 24, 2017 3:45 am
- Forum: CloudCompare
- Topic: if there is memory leaks when draw pointcloud frequently?
- Replies: 3
- Views: 20482
- Tue May 23, 2017 7:09 am
- Forum: CloudCompare
- Topic: if there is memory leaks when draw pointcloud frequently?
- Replies: 3
- Views: 20482
if there is memory leaks when draw pointcloud frequently?
Hi:
I write a octree to draw huge amount of point cloud(almost 5 billion points) myself.
when i draw pointcloud,i find the memory is growing. for test is there memory leaks , I write some test code like following:
when i remove all children ,i find there is about 40M memory leak , but then i move ...
I write a octree to draw huge amount of point cloud(almost 5 billion points) myself.
when i draw pointcloud,i find the memory is growing. for test is there memory leaks , I write some test code like following:
when i remove all children ,i find there is about 40M memory leak , but then i move ...
- Mon Mar 13, 2017 2:57 am
- Forum: CloudCompare
- Topic: thread ccglwindow error
- Replies: 2
- Views: 16239
Re: thread ccglwindow error
OK,thank you! I'll try it!
- Sat Mar 11, 2017 8:55 am
- Forum: CloudCompare
- Topic: thread ccglwindow error
- Replies: 2
- Views: 16239
thread ccglwindow error
Hello:
in the version 2.6, ccglwindow has macro THREADED_GL_WIDGET, it likes Threaded GL rendering, but when i run it, it errored at "setContext(glContext) " in "initialize()" like follow:
ASSERT failure in QCoreApplication::sendEvent: "Cannot send events to objects owned by a different thread ...
in the version 2.6, ccglwindow has macro THREADED_GL_WIDGET, it likes Threaded GL rendering, but when i run it, it errored at "setContext(glContext) " in "initialize()" like follow:
ASSERT failure in QCoreApplication::sendEvent: "Cannot send events to objects owned by a different thread ...
- Mon Aug 08, 2016 2:39 am
- Forum: CloudCompare
- Topic: how to get a range of pointclouds?
- Replies: 1
- Views: 11866
how to get a range of pointclouds?
Hello:
I have a .las file, when I have loaded it, i just want get a range of point clouds to show it, for example: a point p(x,y,z) and a range 100, just like a box or sphere, how to get point clouds in the range quickly? can I use 'octree' to do faster get this points, if it is, how should I use ...
I have a .las file, when I have loaded it, i just want get a range of point clouds to show it, for example: a point p(x,y,z) and a range 100, just like a box or sphere, how to get point clouds in the range quickly? can I use 'octree' to do faster get this points, if it is, how should I use ...
- Thu Jul 28, 2016 1:01 am
- Forum: CloudCompare
- Topic: How to add texture information in "ccSphere" class?
- Replies: 14
- Views: 33427
Re: How to add texture information in "ccSphere" class?
1 - if you need to rotate your image, then your texture coordinates are probably inverted (you'll have to invert X and Y typically)
2 - to do a panoramic view, you'll need to switch to perspective mode. Moreover, it may be easier to use the 'bubble view mode'. To activate it, you'll simply need to ...
2 - to do a panoramic view, you'll need to switch to perspective mode. Moreover, it may be easier to use the 'bubble view mode'. To activate it, you'll simply need to ...
- Wed Jul 27, 2016 8:09 am
- Forum: CloudCompare
- Topic: How to add texture information in "ccSphere" class?
- Replies: 14
- Views: 33427
Re: How to add texture information in "ccSphere" class?
Ok:
- the texture seems rotated of 90 degrees, therefore I guess you should check the roles of A, B, C and D (for a texture, the (0,0) coordinate is the upper left pixel, and (1,1) the lower bottom pixel).
- considering the repetition of the texture pattern, it seems you have also missed the fact ...
- the texture seems rotated of 90 degrees, therefore I guess you should check the roles of A, B, C and D (for a texture, the (0,0) coordinate is the upper left pixel, and (1,1) the lower bottom pixel).
- considering the repetition of the texture pattern, it seems you have also missed the fact ...