Search found 7467 matches
- Wed Sep 14, 2011 3:59 pm
- Forum: Requests, new functionalities
- Topic: [Done] Center of Bbox
- Replies: 2
- Views: 4502
Re: Center of Bbox
Yeah, no problem. It's already in the trunk version. It will appear in the next release. I just had to strip the ",0,'f',3" arguments of the QString 'arg' methods, as it depends too much on your cloud dimensions/units. I prefer let QString choose automatically (it does this well generally)...
- Fri Sep 09, 2011 1:27 pm
- Forum: Questions
- Topic: Local density tool values
- Replies: 1
- Views: 5533
Re: Local density tool values
Hello, indeed, the CloudCompare 2.3 documentation is still a "work in progress" (for 2 years now!). In fact, the "compute density" tool is very simple and was just intended to give a quick and dirty overlook of the cloud density repartition: - for each point of the cloud, it just...
- Mon Sep 05, 2011 12:00 pm
- Forum: Issues, bugs, etc.
- Topic: Issue with displaying negative scalars
- Replies: 9
- Views: 13102
Re: Issue with displaying negative scalars
Hum, didn't you want to work in non-absolute mode? In this mode, the minimum and maximum are actually the true values. For the other issues, the color in each square is generally the color that you would get with the average value in this square. But for some specific values (0, min and max, etc.), ...
- Mon Aug 29, 2011 9:41 am
- Forum: Issues, bugs, etc.
- Topic: Issue with displaying negative scalars
- Replies: 9
- Views: 13102
Re: Issue with displaying negative scalars
Hello Dimitri, here is a first peak on the new 'color scale' system. - I've found very neat widgets to handle intervales (Qxt library 'SpanSlider' - libqxt.org). It should help to better understand how the sliders work. - I've added options in the 'Display settings' dialog to handle the color scale ...
- Sat Aug 13, 2011 2:21 pm
- Forum: Issues, bugs, etc.
- Topic: Issue with displaying negative scalars
- Replies: 9
- Views: 13102
Re: Issue with displaying negative scalars
Hello Dimitri, It's true that the sliders are a bit limited while already quite complicated... With the system you propose, how do you handle saturation near 0 ? For example to have a constant color between -2 and 2 and regular color ramps between -10:-2 and 2:5 ? But I get your point and I'll try t...
Re: Plugins
You can send me your errors by email.
Did you update the 'start_msvc.bat' paths ?
Did you update the 'start_msvc.bat' paths ?
- Thu Jul 07, 2011 8:34 pm
- Forum: Issues, bugs, etc.
- Topic: EDL and bounding box
- Replies: 4
- Views: 6212
Re: EDL and bounding box
Is this in 'perspective' mode? I didn't tried EDL in this mode!
I will disable the "zoom" following effect for perspective modes if this is not satisfactory.
I will disable the "zoom" following effect for perspective modes if this is not satisfactory.
Re: Plugins
Hello,
you don't have to compile Qt for MSCV anymore. Just download the standard "VS 2008" version (http://qt.nokia.com/downloads/downloads#qt-lib) and install it. Then install the "Qt Visual Studio Add-in" (same page).
you don't have to compile Qt for MSCV anymore. Just download the standard "VS 2008" version (http://qt.nokia.com/downloads/downloads#qt-lib) and install it. Then install the "Qt Visual Studio Add-in" (same page).
- Tue Jul 05, 2011 6:52 pm
- Forum: Issues, bugs, etc.
- Topic: EDL and bounding box
- Replies: 4
- Views: 6212
Re: EDL and bounding box
I would answer: both! In fact, the computation is done in "screen space", and we should give to the shader the actual bounding box of what's actually visible and not the whole bounding box (but of course, it's much harder to compute in real time). However, there are first approximations th...
- Tue Jun 28, 2011 7:46 pm
- Forum: Issues, bugs, etc.
- Topic: [FIXED] Large coordinates does not display properly
- Replies: 11
- Views: 14398
Re: Large coordinates does not display properly
This strategy has been implemented in the last version (28 June 2011). Proper restoration on save works only with all ASCII formats (asc, obj, etc.) and the LAS format (the other formats use 32 bits representations of coordinates for storage, so restoration is not possible).