Search found 4 matches

by Jonesy82
Mon Mar 10, 2025 8:14 am
Forum: Questions
Topic: Importing OBJ-Preserving Textures in 3rd party software.
Replies: 6
Views: 11502

Re: Importing OBJ-Preserving Textures in 3rd party software.

Hi Daniel, I have returned to this issue and now have resolved it. The 3rd party software can only import a single image (material) and link to a single triangulation. By exporting as a merged file, the 3rd party software does not recognise the individual materials and triangulations. I have just ex...
by Jonesy82
Tue Jan 07, 2025 9:40 pm
Forum: Questions
Topic: Importing OBJ-Preserving Textures in 3rd party software.
Replies: 6
Views: 11502

Re: Importing OBJ-Preserving Textures in 3rd party software.

I have made contact and they are looking into the issue. When you open up the .mtl file you can see each material (texture-image) link to what mesh. I believe Vulcan will only import each mesh and cannot handle multiple linked images. Is there a way to export each individual mesh component separatel...
by Jonesy82
Sun Jan 05, 2025 4:26 am
Forum: Questions
Topic: Importing OBJ-Preserving Textures in 3rd party software.
Replies: 6
Views: 11502

Re: Importing OBJ-Preserving Textures in 3rd party software.

Hi Daniel, I have tried your suggestions; - Reloading the exported OBJ back into Cloud Compare, the textures load correctly to the mesh. - You can load the iPhone exported OBJ files directly into Vulcan program, however they are not georeferenced. The textures also do not load correctly. I have been...
by Jonesy82
Fri Jan 03, 2025 11:29 pm
Forum: Questions
Topic: Importing OBJ-Preserving Textures in 3rd party software.
Replies: 6
Views: 11502

Importing OBJ-Preserving Textures in 3rd party software.

I have been experimenting using the Apple Iphone 15 pro LIDAR capabilities to map historic mine workings. My current workflow is: 1. Scan the mine workings in sections (usually no more than 20 metres at a time. The mine workings are tied to a DGPS coordinate reference point. 2. Stitch together each ...